We finally released in Early Access!


Hi!

Today is the day: Indoorlands is finally available in Early Access! Feel free to spread the word. For us, the further development of the Early Access version starts now, which we will do in cooperation with the community.

Roadmap

You can now find the following roadmap on the store page:

This roadmap is not complete (the list of ideas and possibilities is quasi-infinite) and we can't promise 100% that every entry will eventually be implemented, possibly things will be replaced. But we will definitely do our best to get the maximum out of the game.

Our plan is to release a smaller patch every 2-3 weeks with improvements and bug fixes. Then every 4-6 weeks we want to release a bigger patch with new features and content.

With the next update we will work on balancing and integrate our new entertainment halls. These are somehow a mixture of rides and stores. Here a gif (work in progress):

Supporter Edition

Here is a short note about the optional addon to the game. It serves to support our studio further. As benefits you can have your name added to the game, choose a fountain entrance statue and get access to concept art, wallpapers and the game music. We would be happy if one or the other becomes a supporter.

What changes have there been since the last status update?

It's been a while since the last status update, as we've been focusing on the release & in-game improvements. Here is a list of all changes since the last status update (entries marked with beta were already in the last beta patch):

Added

  • Added VIP visitors: These are more demanding, but sometimes increase the patience of surrounding visitors and can give significantly more satisfaction points when satisfied.
  • First financial overview: income, expenses, profit
  • Heatmap for dirt: Here you can see at which places there was the most dirt over the last minutes.
  • Entrance statue in Pride variant.
  • Button to skip the closing of the hangers.
  • When selecting visitors, a line to the next destination is now displayed
  • Parking capacity can now be set in 8 levels. 100% = open (as before) and 0% = closed. This can be useful in the current endgame when you want to satisfy all visitors.
  • Added a lot of blueprints for halls.
  • Added new hall music
  • Hotkeys for speed control
  • Button for Discord in the main menu
  • Visitors now have favorites. These are optional needs that - if satisfied - give bonus points (was in beta)
  • Set ride programs now affect the need points that halls / rides give (was in beta)
  • Support for Linux operating systems (was in beta)

Improved

  • UI completely reworked so that it now renders much smoother AND the large panels no longer cover the whole screen
  • The need reports now update regularly
  • Placing decoration and buildings now has animation and particle effects
  • The 3D models of the rides are now displayed in the park in increased detail
  • All menus should now have escape functionality so you can quickly close them with the keyboard
  • The category for utility buildings is now higher up in the research menu
  • Parking lot upgrades in the research menu now show the additional capacity
  • Parking lot upgrades are now displayed as the first transportation research tree
  • The construction menu has been reordered slightly (building paths is now at the top)
  • When selecting halls, the buttons are now highlighted in color, so that they are easier to recognize
  • First ride hall "Hill" the lateral few shortened
  • Tooltips open faster
  • Wall paintings now have less visible cuts
  • Button to return directly to desktop (was in beta)
  • New visualization for dirt feedback (was in beta)
  • Name hygiene changed to cleanliness (was in beta)

Fixed

  • First research category was sometimes not displayed correctly
  • Sometimes buildings could not be selected until you build a new one
  • A few viking decoration objects had a wrong pivot
  • The park capacity increased every time you switched from park view to detail view
  • Crash when moving rides halls
  • Several rides could be spawned broken into each other

Thanks to everyone who has contributed to the game so far, to everyone who will contribute to it in the future, and of course to all those who have supported us along the way. Special thanks go to the beta testers and all the streamers who helped us on the way towards the release.

We are looking forward to the upcoming time and to unleash the full potential of Indoorlands. Now hurry up and get the game :D

Feel free to join our Discord: https://discord.gg/2X8WWaK

- Your Pixelsplit Team

Leave a comment

Log in with itch.io to leave a comment.